What Happens When You Die
ROW is softer than classic RO on most open-field deaths: you choose a revive point, pay a small repair or consumable cost when gear durability ticks, and return. Exact Zeny / EXP penalties vary by content flag — open field, Time Corridor wipe, and Siege death are not the same table. Read the on-screen confirm before you mash the first button in a crowded Prontera plaza.
Gear does not shatter on death. Safe refine already removed break-on-fail; death will not delete your +12 either. Repair mats and potion stock are the real tax — stash spares in Kafra Storage.
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Field Revive vs Walking Back
- Return to save / Kafra point — free or cheap; costs run time back to the farm map.
- Field revive consumable — instant stand-up for MVP contribution windows.
- Privilege Pass field revive — convenience SKU on the spend ladder; not mandatory for F2P Corridor clears — First Top-Up & Passes.
MVP etiquette: if the party still has the boss under 30%, field revive and keep contributing. If the pull is dead, save the consumable and reset cleanly — MVP Hunt Priority.
Siege and Hard Content
Monday Siege deaths are expected. Bind consumables before 20:45 WIB on August 31. Asura Monks who die into Paladin reflect should read Asura Strike and Paladin Reflect before the next pull — the penalty is the lost cast, not a hidden EXP drain.
Corridor wipes restart from the last checkpoint on most difficulties — Time Corridor. Bring a healer role sheet from Party Roles.